Knowledge Overview:
1. Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or work loads between peers. Peers are equally privileged, equipotent participants in the application. They are said to form a peer-to-peer network of nodes.
2. Social peer-to-peer processes are interactions with a peer-to-peer dynamic, whether these peers are humans or computers
3. Sharing economy can take a variety of forms, including using information technology to provide individuals, corporations, non-profits and governments with information that enables the optimization of resources[2] through the redistribution, sharing and reuse of excess capacity in goods and services.
4. The consumer peer-to-peer rental market is valued at $26bn (£15bn), with new services and platforms popping up all the time.
5. The sharing economy[8] encompasses a wide range of structures including for-profit, non-profit, barter and co-operative structures.
6. Theory is driving the entrepreneurship and innovation.
7. Open data is the idea that some data should be freely available to everyone to use and republish as they wish, without restrictions from copyright, patents or other mechanisms of control.
8. Sharing economy organizations say they are committed to building and validating trusted relationships between members of their community, including producers, suppliers, customers or participants.
9. Social media are computer-mediated tools that allow people to create, share, or exchange information, career interests,[1] ideas, and pictures/videos in virtual communities and networks
10. An ideology is a body of ideas, and those who agree with the main idea of something take an ideological stand to support it.
11. Web 2.0 describes World Wide Web sites that emphasize user-generated content, usability, and interoperability.
12. A Web 2.0 site may allow users to interact and collaborate with each other in a social media dialogue as creators of user-generated content in a virtual community, in contrast to Web sites where people are limited to the passive viewing of content.
14. In the social sciences, Social structure' is the patterned social arrangements in society that are both emergent from and determinant of the actions of the individuals.
15. A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals.
16. A folksonomy is a system in which users apply public tags to online items, typically to aid them in re-finding those items.
17. A mashup, in web development, is a web page, or web application, that uses content from more than one source to create a single new service displayed in a single graphical interface.
18. A social networking service (also social networking site or SNS) is a platform to build social networks or social relations among people who share similar interests, activities, backgrounds or real-life connections. A social network service consists of a representation of each user (often a profile), his or her social links, and a variety of additional services such as career services.
19. An online community is a virtual community whose members interact with each other primarily via the Internet.
20. The Semantic Web provides a common framework that allows data to be shared and reused across application, enterprise, and community boundaries
21. User-generated content (UGC) is defined as "any form of content such as blogs, wikis, discussion forums, posts, chats, tweets, podcasting, pins, digital images, video, audio files, advertisements and other forms of media that was created by users of an online system or service, often made available via social media websites"
22. the sharing economy "allows people to take idle capital and turn them into revenue sources.
23. People are taking spare bedroom[s], cars, tools they are not using and becoming their own entrepreneurs.
24. When “sharing” is market-mediated — when a company is an intermediary between consumers who don’t know each other — it is no longer sharing at all. Rather, consumers are paying to access someone else’s goods or services.
25. sharing economy businesses "extract" profits from their given sector by "successfully [making] an end run around the existing costs of doing business" - taxes, regulations, and insurance.
26. The so-called sharing economy is supposed to offer a new kind of capitalism, one where regular folks, enabled by efficient online platforms, can turn their fallow assets into cash machines ... But the reality is that these markets also tend to attract a class of well-heeled professional operators, who outperform the amateurs — just like the rest of the economy.
27. In almost every case, what compels people to open up their homes and cars to complete strangers is money, not trust.
28. Business Insider’s view is that since the Sharing Economy is in its infancy, this has been accepted. However, as the industry matures, this will need to change.
29. Recent innovations in mobile and sensor technologies allow for creating a digital representation of almost any physical entity and its parameters over time at any place.
30. Technology enables service providers to make the location of their customers the location of their business
31. A PSS is pre-designed system of products, service, supporting infrastructures, and necessary networks that is a so-called dematerialized solution to consumer preferences and needs. It has also been defined as a "self-learning" system, one of whose goals is continual improvement.
32. Cooking or cookery is the art, technology and craft of preparing food for consumption with the use of heat.
33. The crowdfunding model is based on three types of actors: the project initiator who proposes the idea and/or project to be funded; individuals or groups who support the idea; and a moderating organization (the "platform") that brings the parties together to launch the idea .
34. An Information filtering system is a system that removes redundant or unwanted information from an information stream using (semi)automated or computerized methods prior to presentation to a human user
35. Recommender systems or recommendation systems (sometimes replacing "system" with a synonym such as platform or engine) are a subclass of information filtering system that seek to predict the 'rating' or 'preference' that a user would give to an item.
36. In general, collaborative filtering is the process of filtering for information or patterns using techniques involving collaboration among multiple agents, viewpoints, data sources, etc.
37.
Driving Factors:
1. Mobile Technology
2. Smart Devices
3. Connected Cars
Collaborative Consumptions:
Product Service Systems
Redistribution Market (swap.com)
Collaborative Lifestyles (TaskRabbit)
Terms:
Two-Sided Marketplace
Barter,
Swap
Foundation:
P2P Network
References:
https://en.wikipedia.org/wiki/Sharing_economy
https://en.wikipedia.org/wiki/Social_structure
https://en.wikipedia.org/wiki/Social_network
https://en.wikipedia.org/wiki/Virtual_community
https://en.wikipedia.org/wiki/Folksonomy
https://en.wikipedia.org/wiki/Web_2.0
https://en.wikipedia.org/wiki/Portal:Business_and_economics
https://en.wikipedia.org/wiki/Club_good
https://en.wikipedia.org/wiki/Smart_products
https://en.wikipedia.org/wiki/Crowdfunding
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